![]() ![]() STAR WARS 1313 UPDATEMake sure you also subscribe to our push-notifications and never miss an update from the world of video games. For more content, stay with us, here at Spiel Times. STAR WARS 1313 FREESome of the games included are Star Wars: Jedi Fallen Order 2 and Star Wars: Knights of the Old Republic – Remake from QuanticDream.įeel free to share your thoughts in the comments below. Later, Disney signed a 10-year exclusive arrangement with Electronic Arts that led to the development of a number of projects for mobile and LEGO as well as remasters and rereleases of older games. RELATED: The Book of Boba Fett Episode 6: Grogu (Baby Yoda) and The Mandalorian to Reunite! It follow the bounty hunter Boba Fett who navigating Level 1313, a subterranean metropolis within the planet Coruscant. However, several issues and revisions plagued Star Wars 1313, according to sources there was always the possibility that it would never materialize. Star Wars 1313: Directed by Dominic Robilliard. There's years of optimisation to come, but expect this to be the first of a new wave of games to finally challenge your PC.According to a report in 2013, LucasArts chose to tweak the tale so that it highlighted Boba Fett at George Lucas’ request when he reviewed the developer’s work before its debut presentation. running on a rig with three Nvidia GTX 680s inside. It might do that, but the cost might come at the expense of player freedom.Īnd at expense to your wallet. Star Wars 1313 wants to set a new benchmark for in-game animation when it arrives at the tail end of 2013. It's the kind of demo that makes you wonder what Clint Hocking, the designer of Far Cry 2 and lover of open, emergent worlds, was working on before he left LucasArts to join Valve earlier this year. Those fancy crates are for ducking behind, shooting around, and the demo ends with some Uncharted-style leaping between exploding platforms. With all possible resources being spent on visual fidelity, it's perhaps understandable that what little there is to see is mechanically conservative. ![]() It isn't flattering, but it's a powerful demonstration of the detail in each inch of game.Īs art director Dave Smith explains, that extreme fidelity brings a unique challenge: “We have to build the things digitally as if we'd actually built them for real.” He points to a battered storage crate: “This is a metal crate with a layer of undercoat on it, then another layer of paint, then a treatment finish.” A crate. As the player character and his boss bundle a Trandoshan onto the elevator and descend to 1313, the devs stop and zoom in to examine every one of the pores on their faces. To prove what we're looking at is in-engine, real-time rendering, the devs indulge in a bit of Blade Runner-style zoom and rotate while they're showing it off to us in their San Francisco HQ. Regardless of the game's eventual quality, ILM's involvement is important, and could be the beginning of some considerable line-blurring between the film and games industries.īut there's not that much of it yet – only the short scenes I'm being shown. That expertise elevates this game beyond LA Noire's facial focus and into more impressive territory. God of War's Cory Barlog kicks off a discussion about the canceled Star Wars bounty hunter game, Star Wars. They discovered that the effects were achieved by looping VHS footage over and over, and found a way to recreate it. Star Wars 1313 Dev Reflects On Its Cancellation In Wake Of The Mandalorian's Popularity. To create that elevator visual, ILM found the guys who created the original hologram effects in Episodes IV-VI, who work at LucasFilm Animation in the same building as ILM and LucasArts. ![]()
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